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Friday, June 12, 2009

Fallout of Fallout? Its Fallout 3


I have been an avid fan of Fallout since Fallout Tactics, the last of the Fallout series a few years back. I would miss school/classes just to continue my game.

Fallout 3 has been hailed as one of the great games of 2008. The third in the Fallout series, this game has been constantly compared to Oblivion. I personally feel that Fallout 3 is a unique game.

You're set in a post-apocalyptic Washington DC and grew up in Vault 101, a vault designed to protect citizens from the nuclear holocaust. Your vault was never to be opened, and its citizens were to live there forever. One day, 200 years after the nukes fell, your father escapes and it's up to you to go out into the nuclear wasteland to find him. You must face the horrors of the outside wasteland and discover the truth about your father and Vault 101.

The gameplay is very solid and very well-done. Fallout 3 advertises itself as a hybrid between being a first-person shooter and an RPG, and both elements are clearly visible. Although you move and fight in real-time instead of a turn-based environment, the game incorporates many RPG elements, including leveling up, character stats, and managing an inventory.

As you level up you increase your skills -- such skills as lockpicking, computer hacking, accuracy with various types of weapons, persuasion through speech, medicine, and so forth. These skills have a direct effect on gameplay. Better lockpicking skills make it easier to pick locks, higher medicine skills help you to heal yourself more effectively, accuracy skills make the bullets hit closer to the mark, and so forth. Although the skills like lockpicking are typical for RPGs, incorporating an accuracy skill into an FPS is a bit frustrating early in the game, before your skills are high. Despite aiming dead on, every now and then a bullet will miss. Despite being an annoyance, this doesn't last long and isn't all that frequent.

As you level up, you also gain perks. Perks give your character another unique bonus apart from stats. Some perks will boost a specific stat dramatically, but others will have more subtle effects, such as allowing you to slowly recover HP while outside in the daytime, or having a mysterious guy in a trench coat shoot enemies for you occasionally.

The combination between RPG and FPS elements makes Fallout 3 an interesting game. The gameplay is not linear and obvious, but rather up to your discretion and your ability to survive.

A large part of the game revolves around combat. There are two approaches to combat: like a standard first-person shooter (or third-person, if that's what you prefer), or VATS.

As a first-person shooter, the concept is identical to every other shooter out there -- you aim and fire. You reload. Nothing new here. Standard combat feels a bit shaky and unresponsive at times, making it a bit difficult to time your shots properly when you most need to.

One of the biggest hypes about Fallout 3 is VATS. Basically, VATS is a method to introduce turn-based combat into this first-person shooter world. When you enter VATS, the world pauses and the enemies around you are visible. You can then aim for a specific body part on each enemy (head, torso, arms, legs, etc.). The game will provide you with the chance (as a percentage) of hitting that target. You can choose to shoot different body parts or even different enemies, if you wish. You queue up targets that you want to aim for. How many targets you can queue up depends on how many Action Points you have (which is determined by your stats) and the weapon you're using. Sometimes you will only be able to get one or two shots off, other times you'll be able to get as many as six.

Upon exiting VATS, the game enters a cinematic in bullet time where you can see the shots you chose being fired. Sometimes they'll hit, others they'll miss. The bullet time sequences are nice and gory (in fact, there's even a perk to make it gorier). The scenes never really get old, since there's a good amount of variety in the angle shown and the way that the enemies are shot.

Although in theory you could play the entire game using either one of these combat techniques, in reality you'll probably end up using both, with a tendency to use VATS more often due to it being more accurate and reliable. Combined, the combat in this game becomes really fun and invigorating, while still maintaining that lovely feel of an FPS/RPG hybrid.

Like many other games, the combat ranges from being overwhelming at times to single enemies. You may be fighting a horde of Super Mutants, or you might be picking off a mutated roach in a random encounter. As you level up and progress in the game, your stats increase and your access to weapons and ammo improves, so combat will gradually become easier and quicker.

The main quest of the game is decent. At first, you'll find yourself out in the middle of nowhere with nothing to go on, but as you explore a bit, the game becomes pretty linear. You are bounced around and referred from place to place as you attempt to find your father. Although finding your father starts out as the main purpose of the quest, the quest evolves to take on other objectives as you play. For the most part, the main storyline is very linear, and even if you choose a unique approach, you'll still end up in the same place eventually.

The main quest isn't too long, and could be completed in a couple of days of casual playing if you're persistent enough. Parts of the main quest are pretty fun and invigorating, but others tend to be a bit tedious and frustrating. How easy the quest is mostly depends on how strong your character is, what difficulty setting the game is on, and how avid of a gamer you are.

Also worth noting is that once you beat the main quest, the game simply ends, which is a bit frustrating if you wanted to keep playing.

However, one of the biggest appeals to Fallout 3 is the ability to stray from the main quest. At just about any time you can choose to wander off and explore. In fact, exploring is hands-down one of the most fun parts of the game. The world is very large and filled with many different interesting areas to explore, including other vaults, a haunted building, other towns, and famous Washington D.C. landmarks. Fallout 3 contains other extras, including "special" weapons which are fun to find and more powerful to use.

The game does come with about ten side quests that are fun. Once you find the side quests, they are mostly pretty linear, although some will give you options of how to carry out the quest in unique ways. None of the side quests are as in-depth as the main one, but they're all fun in their own right. Not all of the side quests will appear as a quest, and many times you can find something fun to do if you just talk to a character and learn what they're trying to do.

Don't be afraid to stray off from the main quest and go somewhere you're interested in. If you take your time and really explore the game, there's enough there to keep you busy for weeks.

It's very interesting to see the former capital city in ruins, and it's very cool to see the effects it's had on the survivors there. It's an eerie premise, but Fallout 3 successfully captures that and puts you into a scary world. The backstory to the game is very deep and fun to learn about, and you'll constantly want to learn a bit more about the Fallout world.

Once you get used to this world though, many inconsistencies and odd circumstances will become evident. The first thing I wondered was how, after 200 years, only a few buildings were around. The game felt like the nukes had fallen only ten years ago. There are other inconsistencies that you may notice that are a bit disappointing as well. The main quest in particular is filled with glaring plot holes. The ending of the game will likely leave you intensely dissatisfied, and many of the plot holes really become apparent there.

You can basically choose between a "good" path and an "evil" path as you run through quests. The choices are pretty obvious ones -- to be good, help out nice and desperate people. To be bad, be selfish and try to gain something for yourself. A lot of the "bad" choices aren't really evil, but more of immature and bratty.

Even though the game keeps track of how good or evil you've been, there aren't many lasting effects from your choices. An immediate effect will be seen through dialogue from your choices, but once the quest is over, that's really about it. You can enslave a doctor in a town, and afterwards the only difference will be that she's not there anymore. None of your choices really carry over into other towns or into any other quests. Everything feels very separate and irrelevant, which was disappointing.

The only "lasting" effect comes at the very end, where a cut scene reflects on if you were a good character or a bad character. No real information is given.

Fallout 3 is about as difficult as you want it to be. Because the game doesn't force you into tough situations, you can either take the game slow or you can rush into areas and fight a tough battle. It's really up to you. The game even has difficulty settings, so if it's much too hard for you or too easy, you can adjust it to something that you like better. The range of difficulty can go from hilariously easy to extremely difficult, so there's plenty of room for customization here.

As you level up, the game will get easier. As your weapons aim better and you have more health, the challenge won't be there as much, but you can always try to find ways to make it more challenging.

The graphics for this game give the world a very eerie feel. The game really teleports you into a city that has been nuked. The world is very gray, filled with a lot of dust. Buildings are in ruins, rubble litters the landscape, and the sky is always hazy. The graphics are pretty stunning if your computer can handle them.

The sounds for the game are perfect, eerie to make you really feel like you're trying to survive in a wasteland.

My Final Take

Fallout 3 is a wonderful hybrid of an RPG and an FPS.The world is large and extremely fun to explore, even though its fast paced and fun. There is a lot of depth to the game. Overall its a great game.
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Live Game: NHL FINAL GAME 7 PENS VS WINGS

Thursday, June 11, 2009

Live Game: NBA FINALS GAME 4

PC GAME Review: NBA 2K9 vs NBA Live 08


EA Sports the makers of NBA Live 08 did not release a 2009 PC version of the game for several reasons so lets compare the current version to the new NBA 2K9 from 2K Games.

Graphics
Nba Live 08 have atrocious graphics, extremely jaggy lines everywhere, horrible player models, and the crowd and coaches looked so bad. The crowd seems like robots, they are blocky people who chant the exact same lines like "DEFENSE", on all teams. While its counterpart, NBA 2k9 has an excellent graphics and animations, which is full of character, varied, and fluid even during actions as straightforward as dribbling the ball. NBA 2k9 1-0.

Sound
Steve Kerr and Marv Albert provide the banter they've given to NBA Live 08 for the last few years. They'll give a play-by-play call, and occasional break into talk about various players and what they're good at. While, Nba 2k9 analyst Clark Kellogg and sideline reporter Cheryl Miller join color commentator Kevin Harlan to create one of the most knowledgeable broadcast teams in the game. This area has no actual advantage.

Gameplay

The gameplay of NBA live 08 is a touch better, Minus several things have gotten worse. You can't drive to the rim each time and expect to score, as you'll find a lot more collisions, and a lot more charges and no-fouls called. The shooting mechanism is more reliable, unlike last time around where you were left scratching your head as Ray Allen missed a open three on a release he'd used the last time he hit one. This further encourages the concept to sometimes avoid the drive and instead kick out for a shot. The shooting sliders need big pushing upwards on higher difficulties as releases get nasty.

A few of the signature shots and go-to moves are in the current-gen game and most of them look cool, but there are several that don't feel realistic. For example, Kobe Bryant's fadeaway doesn't fade like it's supposed to, resulting in it being constantly blocked. Same case with other superstar players. There are similarly new animations, some of which are very nice but you won't notice them too much.

There's still a lot of problems. Even though Freestyle Superstars is technically gone, you can still pull off the moves, usually randomly determined when you do things such as dunk or a leaner shot, and scorer moves are still unstoppable. Inside Scorer moves still drop under a heap of pressure. Outside Scorer lay-up moves are very hard to block, even if the user is Jason Kidd and you're controlling Yao Ming. Actually, most lay-ups and Highflyer dunks are nearly impossible to block unless the sliders are turned way up, and adjusted shots still drop too easily as well.

Superstar Domination is a big problem. Whereas last year, PG Domination came as a result of an attempt to get the point guard to be a "floor leader", it's been switched onto the best players on the team, who end up pulling a move or two and shooting whenever they get the ball. Sometimes, it's so predictable that you can pull three guys off players to swarm the star player, and they still pass the ball to him, resulting in a steal.

Fast-breaks occur way too much.

While NBA 2k9 features a nefarious AI that knows how to hold up play if the shot-clock is on their side at the end of a quarter, and even intentionally foul if they’re scrambling for points as the seconds run out.
Awareness of the greater flow of a match is something that’s rarely seen in sports game AI, and it makes a noticeable difference. Nba 2K9 is a great game in his own right, give it a few years and 2K Sports will finally create a balanced game. This time it’s basically swift basketball packed into a plethora of in-game advertisements.

Others

NBA Live 08 new FIBA World Championship isn't much more than adding a few more teams to most likely market it more overseas.

The biggest issue with Dynasty Mode is the simulation engine, which is whack. Players can average up to a scary 40 points a game through a season, and pull in 15 rebounds a game. Thankfully, these only apply to the scoring machines like Kobe and rebounding beasts such as Dwight Howard.

The one last problem are the ratings (rookie rating of 80 to 90+), and the fact that several rookies are missing but EA didnt release a patch and a roster update.

While there are a few problems with NBA 2k9 like, the game is almost impossible to play without a gamepad, and even then, button prompts are numbered, making it a struggle to get to grips with more advanced moves. The interface is also utterly befuddling, and very nearly hobbles the impressively extensive management back end of the career mode.

Final Verdict
Each game is good in his own right, I personally prefer NBA Live 05. Depends in the gamer.





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Wednesday, June 10, 2009

World Cup Elims

HONDURAS VS EL SALVADOR


MEXICO VS TRINIDA

Diablo III on Video



Im posting some video footage of the upcoming release from Blizzard, Diablo III. Fans and game enthusiast have been waiting for the official release of this wonderful sequel to the Diable Series.













Cool Trailer



Witch Doctor in Action






Barbarian Rules! My favorite Diablo 3 Character.





More to coming...

Monday, June 8, 2009

Team Fortress 2: Best Class based Multiplayer FPS


I used to play Team Fortress a few years back with my friends, last week when i was browsing some internet TV channels i saw this guy playing Team Fortress 2 and i said i need to get my copy of this awesome game. TF2 is one of the best multiplayer games I've ever played. Ever.

The game play is awesome. The game composes of Capture the Flag, Territorial Control, or Control Point game modes. All of the games modes are fun to play. The game also composed of 9 classes to play with. Each class has three weapons: a primary weapon, a secondary that usually makes up for the primary's weaknesses, and a unique melee weapon. The Heavy, the Medic, the Spy, the Pyro, the Soldier, the Demoman, the Engineer, the Sniper, and my favorite, the Scout. All of them have their uses and you'll never be a class that is completely useless to the team. Every class has their uses. A Spy can completely obliterate a turret defense set up by an Enginner who's turrets stopped the team's advance. Then a Heavy comes in on a killing spree while being kept alive by a Medic but then it's stopped by a Sniper killing him with a headshot. A Scout then rushes the Sniper being too fast to get a target on and kills the Sniper then goes for the flag and is ambushed by a Pryo who can kill people almost instantly in close quarters. The Pryo goes outside to be blown up by Soldier's rocket. The Soldier then goes in to be blown up by a Demoman's sticky grenades. As you can see they all have their uses.

Everything in TF2 sounds like you would expect. The Scattergun, for example, barks like you'd expect a double-barrel sawnoff to, and you can instantly tell the Heavy's minigun will make Swiss cheese of you if you get too close. Each class has TONS of voice commands and reactions, and each perfectly fits their personality. It really adds to the game's depth to hear a Scout taunt after hitting a home run with some poor soul's head, only to get gibbed by a screaming Soldier, who is promptly backstabbed by a Spy, who simply proclaims, "Gentlemen, I never really was on your side," before being incinerated by a maniacally laughing Pyro. The mechanical beeping and whirring of the Engineer's buildings, the Demo's and Soldier's explosions, even something as simple as the background ambient noise in a map make the gameplay that much deeper.

The game's graphics fit the feel of the game better than a realistic approach would have. The game is not realistic. The game has somewhat of a dark humor feel. You shouldn't laugh at people getting blown to smithereens but they way the game portrays everything is just funny. The characters look great too. When you put the spy and heavy side by side, you know the spy will take less hits than the Heavy. You know what everything does just by looking at it. The medic doesn't carry a med pack but a med gun. One look at the beam with its medical crosses and you know what it is doing. The medic can characters invulnerable for a short time when he has enough charge. When he does the characters become shiny and are completely covered in either red or blue for the team. When you see this you know not to charge them. The blood effects and gibs also look great. They have the same cartoony feel.

Overall, the game is a satisfying experience. Grab your copy now and start playing TF2!

Team Fortress 2 Ideal System Requirements
For running the game smooth in 1280x1024 with High Quality graphics.

CPU: 3.4 GHz Processor
RAM: 1024 MB
Graphics Card: Radeon X800 or Geforce 6800
Windows 2000/XP/ME/98

Sunday, June 7, 2009

The zombies ate your brains


I have been playing Plants vs Zombies 5 hours a day since 3 days ago. 15 hours total wasted on this very addictive game.

And today the zombies are lucky i lost. Then i got this picture the first time.

Nevermind i'll get back at them next time i have time to waste.

Lakers win Game 2


2-0. Lakers win in overtime, Kobe Bryant scored 29 points and 8 assist. LA take advantage late in the game and overtime by making clutch free throws, 15 in a row, good defense. As expected the Magic got a good game from there big three of Dwight Howard, 17 points, 16 rebounds and 4 assist. Hedo Turkuglo 22-6-4, and Rashard Lewis 34-11-7.
Kobe got some help from fellow allstar Pau Gasol with 24 points 10 rebounds and another grueling night guarding Dwight Howard because Laker center Andrew Bynum mostly on the bench with foul trouble and played only 17 minutes. Veterans Lamar Odom and Derrick Fisher gave Lakers another good night with 19 points and 12 points respectively.
Game 3 will be played in Amway Arena homecourt of the Orlando Magic.