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Thursday, June 11, 2009

PC GAME Review: NBA 2K9 vs NBA Live 08


EA Sports the makers of NBA Live 08 did not release a 2009 PC version of the game for several reasons so lets compare the current version to the new NBA 2K9 from 2K Games.

Graphics
Nba Live 08 have atrocious graphics, extremely jaggy lines everywhere, horrible player models, and the crowd and coaches looked so bad. The crowd seems like robots, they are blocky people who chant the exact same lines like "DEFENSE", on all teams. While its counterpart, NBA 2k9 has an excellent graphics and animations, which is full of character, varied, and fluid even during actions as straightforward as dribbling the ball. NBA 2k9 1-0.

Sound
Steve Kerr and Marv Albert provide the banter they've given to NBA Live 08 for the last few years. They'll give a play-by-play call, and occasional break into talk about various players and what they're good at. While, Nba 2k9 analyst Clark Kellogg and sideline reporter Cheryl Miller join color commentator Kevin Harlan to create one of the most knowledgeable broadcast teams in the game. This area has no actual advantage.

Gameplay

The gameplay of NBA live 08 is a touch better, Minus several things have gotten worse. You can't drive to the rim each time and expect to score, as you'll find a lot more collisions, and a lot more charges and no-fouls called. The shooting mechanism is more reliable, unlike last time around where you were left scratching your head as Ray Allen missed a open three on a release he'd used the last time he hit one. This further encourages the concept to sometimes avoid the drive and instead kick out for a shot. The shooting sliders need big pushing upwards on higher difficulties as releases get nasty.

A few of the signature shots and go-to moves are in the current-gen game and most of them look cool, but there are several that don't feel realistic. For example, Kobe Bryant's fadeaway doesn't fade like it's supposed to, resulting in it being constantly blocked. Same case with other superstar players. There are similarly new animations, some of which are very nice but you won't notice them too much.

There's still a lot of problems. Even though Freestyle Superstars is technically gone, you can still pull off the moves, usually randomly determined when you do things such as dunk or a leaner shot, and scorer moves are still unstoppable. Inside Scorer moves still drop under a heap of pressure. Outside Scorer lay-up moves are very hard to block, even if the user is Jason Kidd and you're controlling Yao Ming. Actually, most lay-ups and Highflyer dunks are nearly impossible to block unless the sliders are turned way up, and adjusted shots still drop too easily as well.

Superstar Domination is a big problem. Whereas last year, PG Domination came as a result of an attempt to get the point guard to be a "floor leader", it's been switched onto the best players on the team, who end up pulling a move or two and shooting whenever they get the ball. Sometimes, it's so predictable that you can pull three guys off players to swarm the star player, and they still pass the ball to him, resulting in a steal.

Fast-breaks occur way too much.

While NBA 2k9 features a nefarious AI that knows how to hold up play if the shot-clock is on their side at the end of a quarter, and even intentionally foul if they’re scrambling for points as the seconds run out.
Awareness of the greater flow of a match is something that’s rarely seen in sports game AI, and it makes a noticeable difference. Nba 2K9 is a great game in his own right, give it a few years and 2K Sports will finally create a balanced game. This time it’s basically swift basketball packed into a plethora of in-game advertisements.

Others

NBA Live 08 new FIBA World Championship isn't much more than adding a few more teams to most likely market it more overseas.

The biggest issue with Dynasty Mode is the simulation engine, which is whack. Players can average up to a scary 40 points a game through a season, and pull in 15 rebounds a game. Thankfully, these only apply to the scoring machines like Kobe and rebounding beasts such as Dwight Howard.

The one last problem are the ratings (rookie rating of 80 to 90+), and the fact that several rookies are missing but EA didnt release a patch and a roster update.

While there are a few problems with NBA 2k9 like, the game is almost impossible to play without a gamepad, and even then, button prompts are numbered, making it a struggle to get to grips with more advanced moves. The interface is also utterly befuddling, and very nearly hobbles the impressively extensive management back end of the career mode.

Final Verdict
Each game is good in his own right, I personally prefer NBA Live 05. Depends in the gamer.





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