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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, January 25, 2011

League of Legends another DotA Allstars clone

League of Legends is a game inspired by the Defense of the Ancients map for Warcraft III: The Frozen Throne developed and published by Riot Games for Microsoft Windows. It was first announced on October 7, 2008 and released on October 27, 2009. The game was in a closed beta from April 10, 2009 to October 22, 2009. It then transitioned to open beta until release.

 You play as a SUMMONER that controls a single CHAMPION on a team from a top-down perspective and cooperate with 2 to 4 other teammates to defeat
a similar team.  Each player has a different Champion, which is kind of like picking a pregenerated character in a role playing game.  The stats, race, class, etc are all pre-picked but you will have plenty of ways to customize the character.

Signup and learn how to play the game by going to its website at https://signup.leagueoflegends.com


Minimum System Requirements
750 MB hard disk space
2 GHz processor
Windows XP or higher
1 GB RAM
Any DirectX 9.0 capable video card

Recommended System Requirements
750 MB hard disk space
Windows XP or higher
3 GHz processor
1 GB RAM
GeForce 8800 or equivalent video card

Thursday, April 8, 2010

Resident Evil 5: Bioterrorism

Resident Evil 5Image via Wikipedia

The biohazard threat is not over just yet, a new terror to send shivers down players' spines. Our Resident Evil hero, Chris Redfield has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. Her new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new 2-player co-op mode of gameplay, players assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom has players fearing the daylight as much as they have feared shadow in previous games.

Resident Evil 5 (RE5) is a third person action game. While the franchise's roots are embedded in the horror genre, you will find little to no horror elements in this game.

RE5 puts a heavy emphasis on combat and teamwork. You will travel around with a buddy, blasting your way through hordes of genetic mutations while looting ammo, weapons, and countless treasures.

A staple of RE games is the puzzle solving element, which usually involves a fair amount of backtracking. As this implies, in other RE games you'll have a fair amount of free roam throughout the game world. RE5, however, discards all puzzle solving elements and puts you on a linear path of death and destruction.

Along your path of death and destruction you can do a variety of actions, ranging from jumping through windows to climbing ladders and pushing them down behind you in order to impede enemy movement. From time to time, you'll have to perform partner actions in order to reach otherwise unreachable areas, where you'll often find either good loot or the solution for progressing further through the game.

Loot is generally found in the form of ammo. Ammo comes in a limited supply, which means you'll usually feel like you don't have much. It seems as if this was done so you can't run around and murder everything carelessly. While such limited ammo provides a minor amount of tension, it's nothing like RE1 where you can often be running around without any bullets. In this respect, you may be forced to use your knife from time to time, which is not a great thing since your 'elite' operatives are unable to efficiently neutralize enemies in such a fashion. Ammo types are basic, allowing any fully automatic weapon to use machinegun rounds, any pistol to use pistol ammo, and so on and so forth.

Other loot consists of money, weapons, healing items, and treasures. Money is used to purchase things between missions. While you can buy weapons and first aid spray, you won't be able to buy ammo. You can also spend your money on improving your weapons, investing in either firepower, reload speed, clip capacity, and a few other things. Weapons you can loot range from pistols to sniper rifles, and each type of weapon has something like a handful of options. Healing items come as either first aid spray, or the classic RE herbs that can be combined in a variety of ways to provide varying amounts of health recovery. Treasures can be sold for money, and are found in a wide variety of places.

As far as combat goes it's fairly basic, but the catch here is that you'll have to watch your buddy's back and help them in various ways. When you are grabbed by a zombie, for example, your buddy will have to either press the help button or shoot the enemy off of you. Likewise, if your health is knocked down far enough you will go into the 'dying state,' in which case you will move like a sloth and your buddy will have to again press the help button or heal you with their healing items. While this may sound very basic, enemy types, the sheer quantity of enemies, a limited inventory space, and scripted events can make staying alive somewhat troublesome. To boot, both players will get a game over if only one of them dies. So yes, this is the perfect two-player game if you want to play cooperatively.

A few various combat mechanics that spice things up are the ability to melee attack wounded enemies (doing so while they've been knocked over will additionally kill them), vastly increase damage with headshots, and use the environment (or grenade variations) to disrupt your enemy's mobility.

Boss battles are pretty standard. Many bosses you'll have to damage in a specific way, while others you just have to evade and shoot the hell out of. Most bosses have a small variety of attacks to evade, but on the proper difficulty setting can provide highly challenging. Don't expect anything too fancy in this department.

Once you complete the game you'll unlock the mercenaries mode. This mode will allow you to pick from a variety of maps and pre-set kit setups to play in a sort of survival meets time trial mode. Additional maps and kits are unlocked as you play it more. Mercenaries mode has a lot of appeal to the bloodthirsty psychopaths, as you'll be able to kill enemies in massive quantities with a highly limited amount of equipment, with absolutely no puzzle solving or map progression.


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Saturday, June 20, 2009

New Game: Terminator Salvation a quick review


Terminator Salvation the Movie is OK, but the game is somewhat poor. I was wondering why it's always like this when a movie and a video game gets tied-up. Its FPS (or for some thrird person shooter) you will be playing characters from the movie. Gun fight here and there, hide and shoot enemies thats it. The campaign is about 5 hours to finish.



The graphics is Good, very detailed and diversed environment. The system requirements are very high, and the video options are not so limited, you can tweak your resolution, aspect ratio, and brightness to get the best combo.
The story chronicles a mission depicting John Connor on his journey from foot soldier to leader of humankind. Set in postapocalyptic Los Angeles, 2 years before the events in the movie.
Overall, its a total disappointment even for Terminator fans like me.

Monday, June 15, 2009

Call of Duty: World at War


Call of Duty: World at War (CoDWaW) is the latest installment in the Call of Duty series, a highly acclaimed bunch of First Person Shooters that, were set in World War 2. Call of Duty 4 took a step in the direction of freshness and originality, and decided to be set in Modern Times. Call of Duty: World at War, while it could have been an excitingly new experience in World War 2, just remains utterly stellar. There is NOTHING exciting here. It is comparable to a World War 2 mod for Modern Warfare, only, it isn't, so there is NO excuse for it being so utterly appalling. The Call of Duty series, since its beginning, has been well-known for bursting onto the World War 2 scene and revolutionizing it. It has helped spawn the generations of World War 2 knock-offs that are so prevalent in the First Person genre, so you'd think by now they'd be used to delivering high-quality games.



The Graphics are good, the environments are a bit bland, and extremely repetitive. You'd think that the jungles of the Pacific would be a great place to set unforgettable battles. The Graphics are okay - nothing special, but as said, I think all the new-end graphics look the exact same. The level-design is boring and straight-forward (The main pro to setting a game in a jungle is that it gives you a lot of areas to explore, but this is not so), and there are a heap of invisible barriers that prevent progress at any direction but straight ahead.

Sounds were good. Voice acting was pretty good, about at par. Some voice actors were better, some were worse. A couple other teamates had good voice actors, but no one talked nearly as much as your CO.

The story is standard WWII, mostly deals with assaulting the Japanese in the Pacific, and partially deals with helping the Russians reclaim lost territory. The only thing this game has got going for it is its World War 2 background, but it jumps around so much you can barely tell what is happening.



The game is very linear and enemies do almost the exact same thing every time you encounter them. Throw in some unbearable waiting periods, like waiting for someone to open a door, or taking a boat onto the beach, or listening to your teamates chew the fat, that can sometimes exceed the amount of time you'll spend killing enemies in a mission.



With high expectations this game greatly failed. Quite a disappointment. If i where you i'll stick to Modern Warfare.



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Friday, June 12, 2009

Fallout of Fallout? Its Fallout 3


I have been an avid fan of Fallout since Fallout Tactics, the last of the Fallout series a few years back. I would miss school/classes just to continue my game.

Fallout 3 has been hailed as one of the great games of 2008. The third in the Fallout series, this game has been constantly compared to Oblivion. I personally feel that Fallout 3 is a unique game.

You're set in a post-apocalyptic Washington DC and grew up in Vault 101, a vault designed to protect citizens from the nuclear holocaust. Your vault was never to be opened, and its citizens were to live there forever. One day, 200 years after the nukes fell, your father escapes and it's up to you to go out into the nuclear wasteland to find him. You must face the horrors of the outside wasteland and discover the truth about your father and Vault 101.

The gameplay is very solid and very well-done. Fallout 3 advertises itself as a hybrid between being a first-person shooter and an RPG, and both elements are clearly visible. Although you move and fight in real-time instead of a turn-based environment, the game incorporates many RPG elements, including leveling up, character stats, and managing an inventory.

As you level up you increase your skills -- such skills as lockpicking, computer hacking, accuracy with various types of weapons, persuasion through speech, medicine, and so forth. These skills have a direct effect on gameplay. Better lockpicking skills make it easier to pick locks, higher medicine skills help you to heal yourself more effectively, accuracy skills make the bullets hit closer to the mark, and so forth. Although the skills like lockpicking are typical for RPGs, incorporating an accuracy skill into an FPS is a bit frustrating early in the game, before your skills are high. Despite aiming dead on, every now and then a bullet will miss. Despite being an annoyance, this doesn't last long and isn't all that frequent.

As you level up, you also gain perks. Perks give your character another unique bonus apart from stats. Some perks will boost a specific stat dramatically, but others will have more subtle effects, such as allowing you to slowly recover HP while outside in the daytime, or having a mysterious guy in a trench coat shoot enemies for you occasionally.

The combination between RPG and FPS elements makes Fallout 3 an interesting game. The gameplay is not linear and obvious, but rather up to your discretion and your ability to survive.

A large part of the game revolves around combat. There are two approaches to combat: like a standard first-person shooter (or third-person, if that's what you prefer), or VATS.

As a first-person shooter, the concept is identical to every other shooter out there -- you aim and fire. You reload. Nothing new here. Standard combat feels a bit shaky and unresponsive at times, making it a bit difficult to time your shots properly when you most need to.

One of the biggest hypes about Fallout 3 is VATS. Basically, VATS is a method to introduce turn-based combat into this first-person shooter world. When you enter VATS, the world pauses and the enemies around you are visible. You can then aim for a specific body part on each enemy (head, torso, arms, legs, etc.). The game will provide you with the chance (as a percentage) of hitting that target. You can choose to shoot different body parts or even different enemies, if you wish. You queue up targets that you want to aim for. How many targets you can queue up depends on how many Action Points you have (which is determined by your stats) and the weapon you're using. Sometimes you will only be able to get one or two shots off, other times you'll be able to get as many as six.

Upon exiting VATS, the game enters a cinematic in bullet time where you can see the shots you chose being fired. Sometimes they'll hit, others they'll miss. The bullet time sequences are nice and gory (in fact, there's even a perk to make it gorier). The scenes never really get old, since there's a good amount of variety in the angle shown and the way that the enemies are shot.

Although in theory you could play the entire game using either one of these combat techniques, in reality you'll probably end up using both, with a tendency to use VATS more often due to it being more accurate and reliable. Combined, the combat in this game becomes really fun and invigorating, while still maintaining that lovely feel of an FPS/RPG hybrid.

Like many other games, the combat ranges from being overwhelming at times to single enemies. You may be fighting a horde of Super Mutants, or you might be picking off a mutated roach in a random encounter. As you level up and progress in the game, your stats increase and your access to weapons and ammo improves, so combat will gradually become easier and quicker.

The main quest of the game is decent. At first, you'll find yourself out in the middle of nowhere with nothing to go on, but as you explore a bit, the game becomes pretty linear. You are bounced around and referred from place to place as you attempt to find your father. Although finding your father starts out as the main purpose of the quest, the quest evolves to take on other objectives as you play. For the most part, the main storyline is very linear, and even if you choose a unique approach, you'll still end up in the same place eventually.

The main quest isn't too long, and could be completed in a couple of days of casual playing if you're persistent enough. Parts of the main quest are pretty fun and invigorating, but others tend to be a bit tedious and frustrating. How easy the quest is mostly depends on how strong your character is, what difficulty setting the game is on, and how avid of a gamer you are.

Also worth noting is that once you beat the main quest, the game simply ends, which is a bit frustrating if you wanted to keep playing.

However, one of the biggest appeals to Fallout 3 is the ability to stray from the main quest. At just about any time you can choose to wander off and explore. In fact, exploring is hands-down one of the most fun parts of the game. The world is very large and filled with many different interesting areas to explore, including other vaults, a haunted building, other towns, and famous Washington D.C. landmarks. Fallout 3 contains other extras, including "special" weapons which are fun to find and more powerful to use.

The game does come with about ten side quests that are fun. Once you find the side quests, they are mostly pretty linear, although some will give you options of how to carry out the quest in unique ways. None of the side quests are as in-depth as the main one, but they're all fun in their own right. Not all of the side quests will appear as a quest, and many times you can find something fun to do if you just talk to a character and learn what they're trying to do.

Don't be afraid to stray off from the main quest and go somewhere you're interested in. If you take your time and really explore the game, there's enough there to keep you busy for weeks.

It's very interesting to see the former capital city in ruins, and it's very cool to see the effects it's had on the survivors there. It's an eerie premise, but Fallout 3 successfully captures that and puts you into a scary world. The backstory to the game is very deep and fun to learn about, and you'll constantly want to learn a bit more about the Fallout world.

Once you get used to this world though, many inconsistencies and odd circumstances will become evident. The first thing I wondered was how, after 200 years, only a few buildings were around. The game felt like the nukes had fallen only ten years ago. There are other inconsistencies that you may notice that are a bit disappointing as well. The main quest in particular is filled with glaring plot holes. The ending of the game will likely leave you intensely dissatisfied, and many of the plot holes really become apparent there.

You can basically choose between a "good" path and an "evil" path as you run through quests. The choices are pretty obvious ones -- to be good, help out nice and desperate people. To be bad, be selfish and try to gain something for yourself. A lot of the "bad" choices aren't really evil, but more of immature and bratty.

Even though the game keeps track of how good or evil you've been, there aren't many lasting effects from your choices. An immediate effect will be seen through dialogue from your choices, but once the quest is over, that's really about it. You can enslave a doctor in a town, and afterwards the only difference will be that she's not there anymore. None of your choices really carry over into other towns or into any other quests. Everything feels very separate and irrelevant, which was disappointing.

The only "lasting" effect comes at the very end, where a cut scene reflects on if you were a good character or a bad character. No real information is given.

Fallout 3 is about as difficult as you want it to be. Because the game doesn't force you into tough situations, you can either take the game slow or you can rush into areas and fight a tough battle. It's really up to you. The game even has difficulty settings, so if it's much too hard for you or too easy, you can adjust it to something that you like better. The range of difficulty can go from hilariously easy to extremely difficult, so there's plenty of room for customization here.

As you level up, the game will get easier. As your weapons aim better and you have more health, the challenge won't be there as much, but you can always try to find ways to make it more challenging.

The graphics for this game give the world a very eerie feel. The game really teleports you into a city that has been nuked. The world is very gray, filled with a lot of dust. Buildings are in ruins, rubble litters the landscape, and the sky is always hazy. The graphics are pretty stunning if your computer can handle them.

The sounds for the game are perfect, eerie to make you really feel like you're trying to survive in a wasteland.

My Final Take

Fallout 3 is a wonderful hybrid of an RPG and an FPS.The world is large and extremely fun to explore, even though its fast paced and fun. There is a lot of depth to the game. Overall its a great game.
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Wednesday, June 10, 2009

Diablo III on Video



Im posting some video footage of the upcoming release from Blizzard, Diablo III. Fans and game enthusiast have been waiting for the official release of this wonderful sequel to the Diable Series.













Cool Trailer



Witch Doctor in Action






Barbarian Rules! My favorite Diablo 3 Character.





More to coming...

Monday, June 8, 2009

Team Fortress 2: Best Class based Multiplayer FPS


I used to play Team Fortress a few years back with my friends, last week when i was browsing some internet TV channels i saw this guy playing Team Fortress 2 and i said i need to get my copy of this awesome game. TF2 is one of the best multiplayer games I've ever played. Ever.

The game play is awesome. The game composes of Capture the Flag, Territorial Control, or Control Point game modes. All of the games modes are fun to play. The game also composed of 9 classes to play with. Each class has three weapons: a primary weapon, a secondary that usually makes up for the primary's weaknesses, and a unique melee weapon. The Heavy, the Medic, the Spy, the Pyro, the Soldier, the Demoman, the Engineer, the Sniper, and my favorite, the Scout. All of them have their uses and you'll never be a class that is completely useless to the team. Every class has their uses. A Spy can completely obliterate a turret defense set up by an Enginner who's turrets stopped the team's advance. Then a Heavy comes in on a killing spree while being kept alive by a Medic but then it's stopped by a Sniper killing him with a headshot. A Scout then rushes the Sniper being too fast to get a target on and kills the Sniper then goes for the flag and is ambushed by a Pryo who can kill people almost instantly in close quarters. The Pryo goes outside to be blown up by Soldier's rocket. The Soldier then goes in to be blown up by a Demoman's sticky grenades. As you can see they all have their uses.

Everything in TF2 sounds like you would expect. The Scattergun, for example, barks like you'd expect a double-barrel sawnoff to, and you can instantly tell the Heavy's minigun will make Swiss cheese of you if you get too close. Each class has TONS of voice commands and reactions, and each perfectly fits their personality. It really adds to the game's depth to hear a Scout taunt after hitting a home run with some poor soul's head, only to get gibbed by a screaming Soldier, who is promptly backstabbed by a Spy, who simply proclaims, "Gentlemen, I never really was on your side," before being incinerated by a maniacally laughing Pyro. The mechanical beeping and whirring of the Engineer's buildings, the Demo's and Soldier's explosions, even something as simple as the background ambient noise in a map make the gameplay that much deeper.

The game's graphics fit the feel of the game better than a realistic approach would have. The game is not realistic. The game has somewhat of a dark humor feel. You shouldn't laugh at people getting blown to smithereens but they way the game portrays everything is just funny. The characters look great too. When you put the spy and heavy side by side, you know the spy will take less hits than the Heavy. You know what everything does just by looking at it. The medic doesn't carry a med pack but a med gun. One look at the beam with its medical crosses and you know what it is doing. The medic can characters invulnerable for a short time when he has enough charge. When he does the characters become shiny and are completely covered in either red or blue for the team. When you see this you know not to charge them. The blood effects and gibs also look great. They have the same cartoony feel.

Overall, the game is a satisfying experience. Grab your copy now and start playing TF2!

Team Fortress 2 Ideal System Requirements
For running the game smooth in 1280x1024 with High Quality graphics.

CPU: 3.4 GHz Processor
RAM: 1024 MB
Graphics Card: Radeon X800 or Geforce 6800
Windows 2000/XP/ME/98

Saturday, June 6, 2009

Plants vs Zombies


A new strategy game from PopCap, Plant vs Zombie places you in the middle of an onslaught of zombies, with only your plants as your defense. Its like Tower defense actually for those who are familiar with TD on Warcraft III custom map.

The game consists of using plants, whether it is a Sunflower or a Dandelion to a devastating Doom Shroom, to kill of the mob of zombies trying to get to your house. You are given a 6 by 9 playing field where you can plant. This field can either be a front yard, backyard, or your roof. These zombies will stop at nothing to get at you! They will even swim towards your house in your backyard pool, or jump over your plants. Each setting adds a new element to the game that makes you rethink your strategies and makes for quite the challenge. The plants that you have in your arsenal have unique abilities. From damaging an oncoming zombie, or turning him to fight for you, to providing you with the all important, life giving sun. In order to utilize your plants, you must have sun to grow them in the first place. Some plants don't cost as much sun, but others can cost a tremendous amount. It starts out rather easy and laid back, but once you get pulled further into this war by the hand of gaming addiction, the fight becomes more and more difficult. All of these aspects are rather easy to grasp for most players, so anyone can enjoy this wonderful game.

The Graphics wasn't spectacular, but casual and friendly appearance makes the game sort of cute but very simple. Most computers running Windows XP will surely be able to run this game. The sound is OK too. The ambient music is kinda cool.

If you havent tried it yet well you should get your copy now at http://www.popcap.com/games/pvz. You can download a free trial but i suggest you buy you own copy.

Start planting.


Game Feature:

  • Play five game modes: Adventure, Mini-Games, Puzzle, Survival, plus the stress-free Zen Garden
  • Conquer all 50 levels of Adventure mode -- through day, night and fog, in a swimming pool and on the rooftop
  • Battle 26 types of zombies including pole-vaulters, snorkelers and “Zomboni” drivers
  • Earn 49 powerful perennials and collect coins to buy a pet snail, power-ups and more!

System Requirements
OS: Windows 2000/XP/Vista
Memory: 512+ MB RAM
Processor: 1.2+GHz MHz or faster
DirectX: 8.0
Internet: Internet connection is required to register the download version of the game

Thursday, June 4, 2009

Company of Heroes: Tales of Valor


Tales of Valor is the third installment to Company of Heroes (CoH) series. The game has 3 campaigns, and all the maps and factions of the CoH and CoH: Opposing Fronts. Even though its a new release game, its like an expansion pack of the old game.

Set in World War II, based on real events, the story is divided in three different stories about certain individuals and battles in the war, and focused on 3 major events in which the Tales of Valor of each individuals to booast moral of others and help win the war.

Tales of Valor includes new units, additional maps and further multiplayer modes, such as Stonewall, where the player commands a small number of troops against waves of increasingly difficult enemies, and a feature called "direct-fire", a mode in which you point and click where you want a specific unit to fire

The graphics, while still the same as the first Company of Heroes with slight improvements in cut scenes, are still good and provide enough eye-candy for those who want good gameplay and good graphics altogether. With that said, one should have a fairly good computer to be able to play this game smoothly at higher settings, especially on larger maps with more A.I. controlled armies. The sounds in the Company of Heroes games are nicely done and have been updated, and fit in nicely with the World War II setting. Explosions, gun fire, etc.

Overall, Company of Heroes: Tales of Valor is a great game.

PC Requirements
Pentium 4 3 GHz
1 GB RAM
Graphic card 256 MB (GeForce 6600 or better)
6.5 GB HDD
Windows XP

Tuesday, June 2, 2009

Dota Allstars continues to be strong



Dota Allstars, a world-famous custom map Defense of the Ancients – Allstars for Blizzard Entertainment’s real-time strategy game Warcraft III: The Frozen Throne. 
The objective of the scenario is to destroy the opponents’ “Ancient”. The two teams’ ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called “creeps”. As in RPGs, players level up their hero and use gold to buy equipments. 
I have a video of one of my fav 5 heroes: The Axe, watch him in action.





If you want more information and strategy about his game visit the official site @ www.dota-allstars.com.

If u want the lasted map version/ai map too, turn your browsers to http://getdota.com 



Monday, June 1, 2009

Game of the Year - LEFT 4 DEAD!


The gaming community and the media awarded Left 4 Dead as the game of the Year. 

Left 4 Dead is a cooperative first-person shooter video game. In campaign mode, the player takes control of one of the survivors; if four human players are not available, then the remaining survivors are AI-controlled bots. They play through the levels fighting off the infected—living humans who have been infected with a mutagenic, rabies-like virus to which the survivors are immune.




The game is about cooperation and team play. It is experienced through four campaigns, "No Mercy", an urban setting culminating in a hospital skyscraper. "Death Toll", a small-town and countryside setting. "Dead Air", an airport setting. And "Blood Harvest", a woodland and farm setting. In each of the game's four scenarios, you must battle your way to a series of safe houses that lead to a rescue point. You can have up to four players in a game, controlling each of the characters, but if you're short of humans, the AI can fill in and control the bots.

There are four playable human characters in the game. There's Zoey, a young woman. Bill, the grizzled veteran. Louis, the middle-class office worker. And Francis, the biker. Armed with real and makeshift weapons, these survivors must battle their way to safety.


PC Requirements:
3.0 GHz Pentium 4, 2.0 GHz Dual Core, or AMD64X2 processor,
1 GB(2 GB for Vista) RAM,
128 MB DirectX 9.0 graphics card,
Pixel Shader 2.0 support,
DirectX 9.0c-compatible sound card