League of Legends is a game inspired by the Defense of the Ancients map for Warcraft III: The Frozen Throne developed and published by Riot Games for Microsoft Windows. It was first announced on October 7, 2008 and released on October 27, 2009. The game was in a closed beta from April 10, 2009 to October 22, 2009. It then transitioned to open beta until release.
You play as a SUMMONER that controls a single CHAMPION on a team from a top-down perspective and cooperate with 2 to 4 other teammates to defeat
a similar team. Each player has a different Champion, which is kind of like picking a pregenerated character in a role playing game. The stats, race, class, etc are all pre-picked but you will have plenty of ways to customize the character.
Signup and learn how to play the game by going to its website at https://signup.leagueoflegends.com
Minimum System Requirements
750 MB hard disk space
2 GHz processor
Windows XP or higher
1 GB RAM
Any DirectX 9.0 capable video card
Recommended System Requirements
750 MB hard disk space
Windows XP or higher
3 GHz processor
1 GB RAM
GeForce 8800 or equivalent video card
The biohazard threat is not over just yet, a new terror to send shivers down players' spines. Our Resident Evil hero, Chris Redfield has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. Her new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new 2-player co-op mode of gameplay, players assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom has players fearing the daylight as much as they have feared shadow in previous games.
Resident Evil 5 (RE5) is a third person action game. While the franchise's roots are embedded in the horror genre, you will find little to no horror elements in this game.
RE5 puts a heavy emphasis on combat and teamwork. You will travel around with a buddy, blasting your way through hordes of genetic mutations while looting ammo, weapons, and countless treasures.
A staple of RE games is the puzzle solving element, which usually involves a fair amount of backtracking. As this implies, in other RE games you'll have a fair amount of free roam throughout the game world. RE5, however, discards all puzzle solving elements and puts you on a linear path of death and destruction.
Along your path of death and destruction you can do a variety of actions, ranging from jumping through windows to climbing ladders and pushing them down behind you in order to impede enemy movement. From time to time, you'll have to perform partner actions in order to reach otherwise unreachable areas, where you'll often find either good loot or the solution for progressing further through the game.
Loot is generally found in the form of ammo. Ammo comes in a limited supply, which means you'll usually feel like you don't have much. It seems as if this was done so you can't run around and murder everything carelessly. While such limited ammo provides a minor amount of tension, it's nothing like RE1 where you can often be running around without any bullets. In this respect, you may be forced to use your knife from time to time, which is not a great thing since your 'elite' operatives are unable to efficiently neutralize enemies in such a fashion. Ammo types are basic, allowing any fully automatic weapon to use machinegun rounds, any pistol to use pistol ammo, and so on and so forth.
Other loot consists of money, weapons, healing items, and treasures. Money is used to purchase things between missions. While you can buy weapons and first aid spray, you won't be able to buy ammo. You can also spend your money on improving your weapons, investing in either firepower, reload speed, clip capacity, and a few other things. Weapons you can loot range from pistols to sniper rifles, and each type of weapon has something like a handful of options. Healing items come as either first aid spray, or the classic RE herbs that can be combined in a variety of ways to provide varying amounts of health recovery. Treasures can be sold for money, and are found in a wide variety of places.
As far as combat goes it's fairly basic, but the catch here is that you'll have to watch your buddy's back and help them in various ways. When you are grabbed by a zombie, for example, your buddy will have to either press the help button or shoot the enemy off of you. Likewise, if your health is knocked down far enough you will go into the 'dying state,' in which case you will move like a sloth and your buddy will have to again press the help button or heal you with their healing items. While this may sound very basic, enemy types, the sheer quantity of enemies, a limited inventory space, and scripted events can make staying alive somewhat troublesome. To boot, both players will get a game over if only one of them dies. So yes, this is the perfect two-player game if you want to play cooperatively.
A few various combat mechanics that spice things up are the ability to melee attack wounded enemies (doing so while they've been knocked over will additionally kill them), vastly increase damage with headshots, and use the environment (or grenade variations) to disrupt your enemy's mobility.
Boss battles are pretty standard. Many bosses you'll have to damage in a specific way, while others you just have to evade and shoot the hell out of. Most bosses have a small variety of attacks to evade, but on the proper difficulty setting can provide highly challenging. Don't expect anything too fancy in this department.
Once you complete the game you'll unlock the mercenaries mode. This mode will allow you to pick from a variety of maps and pre-set kit setups to play in a sort of survival meets time trial mode. Additional maps and kits are unlocked as you play it more. Mercenaries mode has a lot of appeal to the bloodthirsty psychopaths, as you'll be able to kill enemies in massive quantities with a highly limited amount of equipment, with absolutely no puzzle solving or map progression.
Terminator Salvation the Movie is OK, but the game is somewhat poor. I was wondering why it's always like this when a movie and a video game gets tied-up. Its FPS (or for some thrird person shooter) you will be playing characters from the movie. Gun fight here and there, hide and shoot enemies thats it. The campaign is about 5 hours to finish.
The graphics is Good, very detailed and diversed environment. The system requirements are very high, and the video options are not so limited, you can tweak your resolution, aspect ratio, and brightness to get the best combo.
The story chronicles a mission depicting John Connor on his journey from foot soldier to leader of humankind. Set in postapocalyptic Los Angeles, 2 years before the events in the movie.
Overall, its a total disappointment even for Terminator fans like me.
Grand Theft Auto IV (GTA4), is a sandbox-style action-adventure video game developed by Rockstar North. It is the sixth 3D game in the Grand Theft Auto series, the sixth console release, and the eleventh game overall. The game was preceded by Grand Theft Auto: Vice City Stories.
The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption.
Grand Theft Auto IV's gameplay is similar to previous games, in which your job is to drive cars, and then steal things, kill people, rob stores, etc. There are very few if ANY missions not connected to the main story for your respective character. There are 2 quest types in GTA IV, the main kind which usually have a chain, and the bonus ones which are one shooters, and build on the core character of Nicolie.
Any GTA player knows, you're going to take and deliver damage. For the first time you actually have a health meter for your targets. This doesn't mean shooting them insures they're dead, but if they do get up, odds are they'll be running from you and not shooting at you.
One of the realism qualities the game lacked for a while came to cars and shoot outs. How many times did you hit a tire ONCE and it's flat as a pancake? Or how about if you just nick a windshield and the other guy dies? Who can forget shooting the trunk and the car explodes? All of these problems are corrected in GTA IV. It takes time for the tire to go flat, you see blood and the car go off course to confirm a kill, and you'd better shoot the engine or that car isn't going to explode. To top it off, it's possible for your car to take enough NONE explosive damage to merely stall and die.
GTA4 graphics and sound are cudding edge, a whole new damage system that is actually more realistic, and this game takes place in a city that is iconic to humanity. The system requirements are high, and the multiplayer isn't perfect. The replay value is also a bit limited due to the realistic story.
The future of GTA IV is clear. It's more than just steal car, shoot, run from cops. It's become a real cultural piece that includes great interactive games and activities and has high potential to become even more expansive by possibly featuring more indoor locations, upgradable apartments or custom pad designing, hiring backup for tough missions, custom character creation or have the next main character be Puerto Rican or Asian since they have gone through white, Italian, and African American already, and possibly even feature multiple cities in which you can travel to by highway, subway, or take a flight to get to. That would increase mission potential greatly and expand the depth of the user experience greatly. While these additions might not be around the corner, I think it's safe to say that with the direction video games are going in the past couple of years alone, and seeing what's coming out soon this year, Rockstar will definitely release another great title with Grand Theft Auto V.
I have been an avid fan of Fallout since Fallout Tactics, the last of the Fallout series a few years back. I would miss school/classes just to continue my game.
Fallout 3 has been hailed as one of the great games of 2008. The third in the Fallout series, this game has been constantly compared to Oblivion. I personally feel that Fallout 3 is a unique game.
You're set in a post-apocalyptic Washington DC and grew up in Vault 101, a vault designed to protect citizens from the nuclear holocaust. Your vault was never to be opened, and its citizens were to live there forever. One day, 200 years after the nukes fell, your father escapes and it's up to you to go out into the nuclear wasteland to find him. You must face the horrors of the outside wasteland and discover the truth about your father and Vault 101.
The gameplay is very solid and very well-done. Fallout 3 advertises itself as a hybrid between being a first-person shooter and an RPG, and both elements are clearly visible. Although you move and fight in real-time instead of a turn-based environment, the game incorporates many RPG elements, including leveling up, character stats, and managing an inventory.
As you level up you increase your skills -- such skills as lockpicking, computer hacking, accuracy with various types of weapons, persuasion through speech, medicine, and so forth. These skills have a direct effect on gameplay. Better lockpicking skills make it easier to pick locks, higher medicine skills help you to heal yourself more effectively, accuracy skills make the bullets hit closer to the mark, and so forth. Although the skills like lockpicking are typical for RPGs, incorporating an accuracy skill into an FPS is a bit frustrating early in the game, before your skills are high. Despite aiming dead on, every now and then a bullet will miss. Despite being an annoyance, this doesn't last long and isn't all that frequent.
As you level up, you also gain perks. Perks give your character another unique bonus apart from stats. Some perks will boost a specific stat dramatically, but others will have more subtle effects, such as allowing you to slowly recover HP while outside in the daytime, or having a mysterious guy in a trench coat shoot enemies for you occasionally.
The combination between RPG and FPS elements makes Fallout 3 an interesting game. The gameplay is not linear and obvious, but rather up to your discretion and your ability to survive.
A large part of the game revolves around combat. There are two approaches to combat: like a standard first-person shooter (or third-person, if that's what you prefer), or VATS.
As a first-person shooter, the concept is identical to every other shooter out there -- you aim and fire. You reload. Nothing new here. Standard combat feels a bit shaky and unresponsive at times, making it a bit difficult to time your shots properly when you most need to.
One of the biggest hypes about Fallout 3 is VATS. Basically, VATS is a method to introduce turn-based combat into this first-person shooter world. When you enter VATS, the world pauses and the enemies around you are visible. You can then aim for a specific body part on each enemy (head, torso, arms, legs, etc.). The game will provide you with the chance (as a percentage) of hitting that target. You can choose to shoot different body parts or even different enemies, if you wish. You queue up targets that you want to aim for. How many targets you can queue up depends on how many Action Points you have (which is determined by your stats) and the weapon you're using. Sometimes you will only be able to get one or two shots off, other times you'll be able to get as many as six.
Upon exiting VATS, the game enters a cinematic in bullet time where you can see the shots you chose being fired. Sometimes they'll hit, others they'll miss. The bullet time sequences are nice and gory (in fact, there's even a perk to make it gorier). The scenes never really get old, since there's a good amount of variety in the angle shown and the way that the enemies are shot.
Although in theory you could play the entire game using either one of these combat techniques, in reality you'll probably end up using both, with a tendency to use VATS more often due to it being more accurate and reliable. Combined, the combat in this game becomes really fun and invigorating, while still maintaining that lovely feel of an FPS/RPG hybrid.
Like many other games, the combat ranges from being overwhelming at times to single enemies. You may be fighting a horde of Super Mutants, or you might be picking off a mutated roach in a random encounter. As you level up and progress in the game, your stats increase and your access to weapons and ammo improves, so combat will gradually become easier and quicker.
The main quest of the game is decent. At first, you'll find yourself out in the middle of nowhere with nothing to go on, but as you explore a bit, the game becomes pretty linear. You are bounced around and referred from place to place as you attempt to find your father. Although finding your father starts out as the main purpose of the quest, the quest evolves to take on other objectives as you play. For the most part, the main storyline is very linear, and even if you choose a unique approach, you'll still end up in the same place eventually.
The main quest isn't too long, and could be completed in a couple of days of casual playing if you're persistent enough. Parts of the main quest are pretty fun and invigorating, but others tend to be a bit tedious and frustrating. How easy the quest is mostly depends on how strong your character is, what difficulty setting the game is on, and how avid of a gamer you are.
Also worth noting is that once you beat the main quest, the game simply ends, which is a bit frustrating if you wanted to keep playing.
However, one of the biggest appeals to Fallout 3 is the ability to stray from the main quest. At just about any time you can choose to wander off and explore. In fact, exploring is hands-down one of the most fun parts of the game. The world is very large and filled with many different interesting areas to explore, including other vaults, a haunted building, other towns, and famous Washington D.C. landmarks. Fallout 3 contains other extras, including "special" weapons which are fun to find and more powerful to use.
The game does come with about ten side quests that are fun. Once you find the side quests, they are mostly pretty linear, although some will give you options of how to carry out the quest in unique ways. None of the side quests are as in-depth as the main one, but they're all fun in their own right. Not all of the side quests will appear as a quest, and many times you can find something fun to do if you just talk to a character and learn what they're trying to do.
Don't be afraid to stray off from the main quest and go somewhere you're interested in. If you take your time and really explore the game, there's enough there to keep you busy for weeks.
It's very interesting to see the former capital city in ruins, and it's very cool to see the effects it's had on the survivors there. It's an eerie premise, but Fallout 3 successfully captures that and puts you into a scary world. The backstory to the game is very deep and fun to learn about, and you'll constantly want to learn a bit more about the Fallout world.
Once you get used to this world though, many inconsistencies and odd circumstances will become evident. The first thing I wondered was how, after 200 years, only a few buildings were around. The game felt like the nukes had fallen only ten years ago. There are other inconsistencies that you may notice that are a bit disappointing as well. The main quest in particular is filled with glaring plot holes. The ending of the game will likely leave you intensely dissatisfied, and many of the plot holes really become apparent there.
You can basically choose between a "good" path and an "evil" path as you run through quests. The choices are pretty obvious ones -- to be good, help out nice and desperate people. To be bad, be selfish and try to gain something for yourself. A lot of the "bad" choices aren't really evil, but more of immature and bratty.
Even though the game keeps track of how good or evil you've been, there aren't many lasting effects from your choices. An immediate effect will be seen through dialogue from your choices, but once the quest is over, that's really about it. You can enslave a doctor in a town, and afterwards the only difference will be that she's not there anymore. None of your choices really carry over into other towns or into any other quests. Everything feels very separate and irrelevant, which was disappointing.
The only "lasting" effect comes at the very end, where a cut scene reflects on if you were a good character or a bad character. No real information is given.
Fallout 3 is about as difficult as you want it to be. Because the game doesn't force you into tough situations, you can either take the game slow or you can rush into areas and fight a tough battle. It's really up to you. The game even has difficulty settings, so if it's much too hard for you or too easy, you can adjust it to something that you like better. The range of difficulty can go from hilariously easy to extremely difficult, so there's plenty of room for customization here.
As you level up, the game will get easier. As your weapons aim better and you have more health, the challenge won't be there as much, but you can always try to find ways to make it more challenging.
The graphics for this game give the world a very eerie feel. The game really teleports you into a city that has been nuked. The world is very gray, filled with a lot of dust. Buildings are in ruins, rubble litters the landscape, and the sky is always hazy. The graphics are pretty stunning if your computer can handle them.
The sounds for the game are perfect, eerie to make you really feel like you're trying to survive in a wasteland.
My Final Take
Fallout 3 is a wonderful hybrid of an RPG and an FPS.The world is large and extremely fun to explore, even though its fast paced and fun. There is a lot of depth to the game. Overall its a great game.